To do or not to do

Halloween Should Christians Participate?
It`s that time of year again. Where many of us start having that conversation about whether or not Christians should participate in Halloween and if so, to what extent.

If you truly insist on digging narrow mineshafts downwards, try to listen for water, lava or mob sounds. They can give away the presence of a cavern where water, lava or mobs can spawn in and potentially harm you.

  • Note: If you happen to find a cave and are not carrying the necessary equipment (sword, torches, armor, picks, etc.), go back to the surface and get better supplies before exploring too far.

Digging straight down can also get you stuck in the hole you`ve dug. In that case, pillar jumping or ladders should get you out.

Never dig straight down in the center of a desert temple. You will be killed in a TNT trap underneath and lose your held items, unless you are wearing high level Blast Protection armor. Many players will end up learning the hard way and die. It is much safer to dig down in a staircase fashion and then mine away the pressure plate. Once this is done, you can safely harvest the TNT and take the treasure.

This is not quite so obvious. However, if you mine the block above you, all sorts of nasty things could fall onto you. Water, lava, or hostile mobs can kill you by drowning, burning, or attacking you to death. Gravel and sand can also suffocate you, although this has been nerfed to the point of near-impossibility. Placing torches underneath where you dig up can prevent suffocation, but you may still drown or burn, though the former is unlikely in most situations. In the case that you have Particles turned on, you will see drips of either water or lava from blocks with the respective liquid above them. Placing ladders, if you have any, will protect against everything but mobs (in a single-block-wide shaft, the ladder may slow the mobs down somewhat). Be extremely wary if you hear noises above you, as you may happen upon a dungeon. If there is a fluid one block above you, you will observe a dripping effect (assuming particles are turned on) - blue means water, red means lava and green drips mean there`s a slime above you. If you see this, be very careful! Remember that you will not see a drip if you`re digging up next to the edge of a lava or water lake, but the fluid may still pour out over you. Always have somewhere safe to retreat to.

Do not dig underwater in survival mode] edit source | edit [

In survival mode, blocks take five times as long to break while the player is underwater. That`s why there is a high risk of drowning while digging underwater, if you are not close to the surface. Placing signs, ladders, iron bars, glass panes, a door, a fence, or a sponge on nearby blocks can be used to produce air pockets where you can catch a breath and recover your air supply. Also, placing a torch at head height will replenish your air supply, and the torch will break and return to your inventory. Since all blocks displace a full block of water as long as there is something in the block space, placing a "partial" block (such as an iron bar or a sign) will create a full block air pocket. You can also create air pockets by digging out dirt or sand under an overhang (the block above must not be sand or gravel). You can also breathe under water with the aid of a bucket, a helmet enchanted with Respiration and (optional) Aqua Affinity, or a potion of water breathing.

This tip especially applies in the Ocean monuments, as you`ll find that mining your way out of the structure (even if Aqua Affinity is used) is dangerous due to the Guardians that spawn inside being able to lock on to you as a target. This is a larger issue here, because the Elder Guardians, of which there are three per monument, give you Mining Fatigue while you are near the monument, causing your mining speed to be extremely reduced.


This what happens when you use lava recklessly.

Відео: How Not to Do Things

Do not mess around with TNT (unless you know what you`re doing)] edit source | edit [

TNT explosions are very deadly at close range, especially on a set-up of chains explosives. Whenever possible, use redstone wiring with repeaters to detonate further away. This is recommended if you have a lot of redstone. If you happen to have a bow enchanted with the Flame enchantment, those will set them off as well, shown in the animated picture below. Running is a good suggestion as well.


This is what happens when you`re careless with TNT. (Click to play the gif.)

Going around a corner will put said corner between you and the blast, and for underground mining this is the easiest method if you have not found any redstone yet.

Do not place TNT on a block of redstone unless it`s necessary. TNT can explode if placed on a redstone block since redstone blocks acts as a power source and can detonate upon placing it, blowing up you and other blocks. Unless you`re doing this for mining or if necessary, find cover so you will not get hurt from the blast.

Even if you are experienced in the use of TNT, wear armor while using it. Armor significantly cuts damage from both creeper and TNT explosions. If you have Blast Protection on the armor, you will take even less damage.

Do not forget to bring at least one full stack of common blocks if you`re mining deep underground] edit source | edit [




There are many risks linked to deep mining operations. If you bring at least a stack of common blocks (e.g. cobblestone, gravel or sand), it will provide you with material to overcome potential hazards of dying or getting trapped. For example, you can remove Lava pools, patch unexplored caverns to avoid mob entry, or build a fortification if you get attacked by mobs. Cobblestone is arguably the most convenient common block to acquire while mining, so keeping a few stacks of it handy is not a problem. Dirt also works well, as it is easily destroyed by hand or with a shovel. However, replenishing your supply of dirt may require several trips to the surface, making it less convenient to use than cobblestone.

Відео: 8 Things NOT To Do in Washington D.C

Do not forget to isolate diamond ores before mining] edit source | edit [

Sometimes diamond ore may be the only block between you and your death. If you see diamond ores, especially on the ground, mine away the blocks around it. If you see lava, take care to completely remove or replace it to ensure you will not come into danger while attempting to extract the diamond. The same principle can be applied to gold, redstone, obsidian, moss stone and to a lesser extent iron, coal, lapis lazuli, and emerald. Dirt, gravel, and stone should be gathered above ground, where it is safe, and lava should be collected from the Nether or from surface lava pools, as it is easier to use a bucket on source blocks in these places. Remember to place torches when the light from the lava disappears!

Do not try breaking in the Void. It is both extremely difficult and fruitless. Once you fall in, you will quickly die, and you can not get your stuff back. Do not try to fly into the void in Creative, because even in creative you can and will die after going below Y: -64. Each time you receive void damage, you lose) 4 (.

Do not build a nether portal on bedrock in survival mode] edit source | edit [

If you build a nether portal at the bedrock layer you will have a very good chance of spawning on a small island near the lava ocean, meaning that shelter area may be limited to only a few blocks of space and since there is likely a lot of room around you. This type of area can also hide ghasts trying to snipe you from the lava and deactivate your portal. Also, glowstone and quartz may be very rare in this type of spawn, and ladders will easily be destroyed by ghasts. It is recommended that you build your portal above layer 20. You may even spawn on top of the lava, and your first steps into the Nether will be your death. Even more rarely, you will spawn in lava and as soon you spawn in the nether, lava will destroy the portal and you will die.[citation needed]

Do not drill around in sand with a shovel with Efficiency III or above] edit source | edit [

Efficiency enchantment can cause problems. If you drill around in sand and move forward, the game may sort of glitch and suffocate you for either a split second or until you die. Keep your distance with sand, the same going for gravel too. This usually happens on laggy servers or single-player worlds played on a weak computer, so if you are confident in your computer or are playing on a server that you rarely have lag issues with, then this is probably safe.

Keep in mind that death is extremely rare from this kind of scenario- an "Oh my god that scared me!" moment is far more likely. Another note worth taking is to be careful not to fool around with a shovel near desert ravines, as there are sometimes overhangs of sand with no sandstone beneath them, so as soon as you break a block above one of these many will fall and you can die of fall damage.

Do not forget to leave a trail of torches (or other blocks) underground] edit source | edit [

One way of keeping yourself oriented in caverns is to place torches on the walls on your right / left side. So when you return, the torches should appear on the opposite side of the cave. Other ways are placing blocks as markers in intersecting caves. You are extremely likely to get lost in an Abandoned mineshaft. They have a complicated labyrinth-like structure with several floors, including lighting. If you get lost, find yourself up to the surface, but be aware of dangers along the way as listed on this page.



Placing torches consistently at one side is an effective way to light your cave while giving you directions.

If your crosshair touches any part of the upper body of an enderman while you are within 64 blocks of it, and it turns to see you doing this, it will attack you. If you want to hunt endermen without fear of provoking them prematurely, wearing a pumpkin on your head will prevent them from becoming hostile when looking at them. While this is an effective way to approach an enderman safely, the pumpkin will also make it more difficult to see other monsters and fight them, unless one uses third person to fight the enderman, though this too has its disadvantages if one is not accustomed to it. If your armor is of high quality, such as enchanted iron or diamond armor, consider using a normal helmet instead of a pumpkin in order to fight more efficiently.

Do not get too close to a creeper] edit source | edit [

When it gets dark, or during the day if you see any, stay away from creepers as they can kill you in one explosion on hard (or normal, depending on your distance from it) if you do not have any armor. If you hear the sound of a creeper (which sort of sounds like primed TNT) proceed with caution. Your best bet is to run away in most situations, as even at walking speed the player moves faster than a creeper.


A creeper. Do not get too close!

If you are forced into a situation where you need to fight a creeper, keeping your distance is preferred. The best option is to use a bow, as you can kill a creeper at such a large distance it will not even be able to target you. If the creeper is close, you can build a 5 block high "pillar" by jumping and placing a block underneath your feet, which will allow you to shoot a creeper wandering around the base of the pillar, preventing it from getting close enough to explode .

If you do not have a bow and must fight it, your best bet is to use a sprint attack. If you hit a creeper (or almost any other mob) while sprinting, you will hit it farther away than if you just hit it normally. Usually this is enough to keep it far enough that it will not try to explode, but if it hits a block while being knocked back it may still try to explode, and if you miss while attempting a sprint attack the creeper will likely explode close enough to severely hurt or kill you.

If all else fails, try to get the creeper to explode as far away from you as possible. Ironically, this is the easiest to do on the "Hard" difficulty setting, since creepers can "count down" to detonation when they are further away from you than on other settings. It is even possible in some situations to persuade a creeper to explode without causing any damage to the player at all. Their explosion will cause damage to the environment unless they are partially in water, so if you need to make one explode, the ideal way to do this is to get it in water, and then get close enough to cause it to start detonating and then swim away, lowering your chances of getting hurt or killed.

If you begin to hear a creeper`s hiss behind you, do not attempt to turn around and knock it away, do not try to block, do not do anything like that- just sprint away. At that point, it is completely impossible to kill it quickly enough to prevent the explosion, so surviving it is your highest priority.

Do not play on hard if you are a first time player] edit source | edit [

Trying hard for first players may sound fun, but it increases difficulty. Zombies and skeletons can easily kill you quickly at night and you can starve to death. You have less experience dealing with these hazards. You may not get the great gaming experience of exploring and experiencing Survival mode in Easy, and be demotivated. Save yourself from that experience, unless you want to face the hazards regardless.

Do not try to kill zombies or endermen with a bow] edit source | edit [

Until you build a mob farm or skeleton dungeon grinder or have an Infinity enchantment on your bow, use your arrows sparingly. They are best saved for more dangerous mobs, such as skeletons, creepers (look above), and spiders. Zombies are easier to kill with a sword, and safer as well, because the high attack speed will keep them away from you. The exception is when the zombie is burning or their sword is enchanted with Fire Aspect, in which case, you will be set on fire when hit. This also applies to passive mobs. Endermen almost always teleport away from arrows before they get hit, and you should avoid shooting them entirely. Alternatively, if you have a wolf or two, why bother wasting your sword`s durability on a zombie? Just punch the zombie and the wolves will take care of the rest. Meanwhile, you can get on with killing creepers and skeletons.

Normally, the first nights are used to gather more resources, because you are not well-equipped yet. Stay away from any thing that can possibly kill you or can get you hurt. For some experienced players, this not a problem, as it provides them a challenge. The mobs that will most likely kill you are creepers, skeletons, and spiders. If you are on peaceful mode, this will not be a problem. If else, venturing outside during the first night can be very dangerous. If you venture inattentively, you might get killed by mobs. Plains are the safest places to be outside at night, because you can see monsters coming from a distance. However, forests and jungles can be dangerous, because you can easily be cornered, or surprised by a creeper coming around a tree.

Do not forget your sword when caving] edit source | edit [

Maybe it`s because I endured the pain of twenty years of self-sacrifice during medical school, residency, and my medical practice that I find myself resistant to anything that forces me to hurt myself, especially if it`s fueled by the kind of peer pressure you feel when a group is pushing each other to keep going, even when it hurts. After years of living by the "No pain, no gain" ?? philosophy, these days, I`m much more inclined to feel attracted to Martha Beck`s mantra- "Play until it`s time to rest, then rest until it`s time to play." ??

After years of learning from Martha, I`ve realized that I was once saddled with a limiting belief that all good things required hard work, suffering, sacrifice, and pain. Yet I now know that when I move in the direction of EASE instead, things mysteriously begin to flow.

Be Less Sperm, More Egg

It may just be a matter of gender difference. In asking us to push ourselves beyond our comfort zones in order to maximize our potential, this very Divinely Masculine coach is making a valid point. As long as we fail to even plant the acorn, no amount of play or rest is going to make that seed grow into an oak. The masculine principle of ACTION is a necessary part of the realization of any dream. Sometimes you have to do what I call the "ass in chair" ?? work. Sometimes the required next step is to DO something.

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Conduction defects cont .:

Permanent pacemaker / ICD:

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Shakespeare is really twisting syntax with this one. "Coil"
generally means a "fuss" or a "to-do" ???? as in the line, "for the
wedding being here to-morrow, there is a great coil tonight" (Much
Ado about Nothing, Act 3, scene 3). But a to-do can not be "mortal,"
so what Hamlet must mean is "this tumultuous world of mortals."

To-do-list і Anti-To-do List на кожен день[B] [/ b]

5. Виділяйте щодня час, щоб переглянути список. Наприклад, можна робити це з ранку під час сніданку, це допоможе вам уточнити розклад на день. І пам`ятайте, що мета не в тому, щоб тут же виконати всі пункти зі списку, а в тому, щоб упорядкувати ваші думки і розвантажити свою свідомість.

Не пишіть вірші ... ніколи.
Краще в кузні з залізом гратися.
Вийде плуг иль серп, може здатися?
Як здавалася французам Москва.

The film What Dreams May Come also derives its name from a line from this soliloquy. A shorter Hindi version of "To be, or not to be" was recited by Shahid Kapoor in the 2014 Bollywood film Haider.

References] edit [

Учитель - Трушкина Г.В.


Увага, тільки СЬОГОДНІ!
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